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Inverse Kinematics in Flash CS4: FOTB’09
Posted By Rich On September 20, 2009 @ 7:53 pm In General | 2 Comments
Here are the files from my Flash on the Beach 2009 presentation on IK in Flash CS4 Professional. I’ll try to add some personal notes during the conference, but here’s a description of the session to get you going.
Lead the Hand and the Arm will Follow: Inverse Kinematics in Flash CS4
Flash CS4 introduced inverse kinematics to your animating arsenal* which allows you to create skeletal structures, or armatures, for controlling animations. This session will explore a variety of creative and problem-solving tasks using armatures, and focus on both timeline- and ActionScript-based solutions.
Use inverse kinematics to control your animations and let Flash do the math for you. Domo arigato, Mr. Roboto!
* Go Arsenal!
Article printed from Learning Flash CS4: http://www.learningflashcs4.com
URL to article: http://www.learningflashcs4.com/2009/09/20/inverse-kinematics-in-flash-cs4-fotb09/
URLs in this post:
[1] FOTB09_IK: http://www.learningflashcs4.com/download/27/
[2] Image: http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.learningflashcs4.com%2F2009%2F09%2F20%2Finverse-kinematics-in-flash-cs4-fotb09%2F&linkname=Inverse%20Kinematics%20in%20Flash%20CS4%3A%20FOTB%26%238217%3B09
[3] Flash CS4 Tips and Tricks: http://www.learningflashcs4.com/2009/07/03/flash-cs4-tips-and-tricks/
Click here to print.
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