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	<title>Learning Flash CS4</title>
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	<link>http://www.learningflashcs4.com</link>
	<description>GETTING UP TO SPEED WITH FLASH</description>
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		<title>Inverse Kinematics in Flash CS4: FOTB&#8217;09</title>
		<link>http://www.learningflashcs4.com/2009/09/20/inverse-kinematics-in-flash-cs4-fotb09/</link>
		<comments>http://www.learningflashcs4.com/2009/09/20/inverse-kinematics-in-flash-cs4-fotb09/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 23:53:51 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningflashcs4.com/?p=148</guid>
		<description><![CDATA[Here are the files from my Flash on the Beach 2009 presentation on IK in Flash CS4 Professional. I&#8217;ll try to add some personal notes during the conference, but here&#8217;s a description of the session to get you going.
Lead the Hand and the Arm will Follow: Inverse Kinematics in Flash CS4
Flash CS4 introduced inverse kinematics [...]


Related posts:<ol><li><a href='http://www.learningflashcs4.com/2009/07/03/flash-cs4-tips-and-tricks/' rel='bookmark' title='Permanent Link: Flash CS4 Tips and Tricks'>Flash CS4 Tips and Tricks</a></li>
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			<content:encoded><![CDATA[<p>Here are the files from my Flash on the Beach 2009 presentation on IK in Flash CS4 Professional. I&#8217;ll try to add some personal notes during the conference, but here&#8217;s a description of the session to get you going.</p>
<p><b>Lead the Hand and the Arm will Follow: Inverse Kinematics in Flash CS4</b></p>
<p>Flash CS4 introduced inverse kinematics to your animating arsenal* which allows you to create skeletal structures, or armatures, for controlling animations. This session will explore a variety of creative and problem-solving tasks using armatures, and focus on both timeline- and ActionScript-based solutions.</p>
<ul>
<li>Create runtime interactions like robotic arms, cranes, and similar simulations, without a lick of code.</li>
<li>Speed up character animations by animating IK poses. Create walk cycles that are more appealing than standard tweens, but at a fraction of the time of using frame-by-frame techniques.</li>
<li>Give that snivelling worm a spine. Morph shapes with internal skeletons and adjust the way the morph performs by binding bones to specific control points.</li>
<li>Place your armatures anywhere you like. Don&#8217;t be restricted to the first frame of the timeline.</li>
<li>Control your armatures with ActionScript.</li>
</ul>
<p>Use inverse kinematics to control your animations and let Flash do the math for you. Domo arigato, Mr. Roboto!</p>
<p><em>* Go Arsenal! </em></p>
Note: There is a file embedded within this post, please visit this post to download the file.


<p>Related posts:<ol><li><a href='http://www.learningflashcs4.com/2009/07/03/flash-cs4-tips-and-tricks/' rel='bookmark' title='Permanent Link: Flash CS4 Tips and Tricks'>Flash CS4 Tips and Tricks</a></li>
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		<title>Flash CS4 Tips and Tricks</title>
		<link>http://www.learningflashcs4.com/2009/07/03/flash-cs4-tips-and-tricks/</link>
		<comments>http://www.learningflashcs4.com/2009/07/03/flash-cs4-tips-and-tricks/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 15:33:31 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningflashcs4.com/?p=137</guid>
		<description><![CDATA[Here are the slides and available source files from my &#8220;Flash CS4 Tips and Tricks&#8221; session at Flashbelt 2009. 
If you were there, thanks for coming. And thanks to Dave Schroeder for making this year&#8217;s Flashbelt so good. It&#8217;s a can&#8217;t-miss conference.


No related posts.


No related posts.]]></description>
			<content:encoded><![CDATA[<p>Here are the slides and available source files from my &#8220;Flash CS4 Tips and Tricks&#8221; session at Flashbelt 2009. </p>
Note: There is a file embedded within this post, please visit this post to download the file.
<p>If you were there, thanks for coming. And thanks to Dave Schroeder for making this year&#8217;s Flashbelt so good. It&#8217;s a can&#8217;t-miss conference.</p>


<p>No related posts.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Flash CS4 Update</title>
		<link>http://www.learningflashcs4.com/2009/05/16/flash-cs4-update/</link>
		<comments>http://www.learningflashcs4.com/2009/05/16/flash-cs4-update/#comments</comments>
		<pubDate>Sat, 16 May 2009 18:52:51 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningflashcs4.com/?p=133</guid>
		<description><![CDATA[An important update to Flash CS4 is available, so download it now and update your version today.
Flash Technical Product Manager Richard Galvan has written a nice list of bug fixes that were included in this update. In general, this 10.0.2 update makes Flash CS4 more stable and improves performance, especially for large files. It&#8217;s a [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>An important update to Flash CS4 is available, so <a href="http://www.adobe.com/support/flash/downloads.html">download it now</a> and update your version today.</p>
<p>Flash Technical Product Manager Richard Galvan has written a <a href="http://blogs.adobe.com/rgalvan/">nice list of bug fixes</a> that were included in this update. In general, this 10.0.2 update makes Flash CS4 more stable and improves performance, especially for large files. It&#8217;s a must have.</p>


<p>No related posts.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oops! There it went&#8230;</title>
		<link>http://www.learningflashcs4.com/2009/05/07/oops-there-it-went/</link>
		<comments>http://www.learningflashcs4.com/2009/05/07/oops-there-it-went/#comments</comments>
		<pubDate>Thu, 07 May 2009 22:14:50 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningflashcs4.com/?p=118</guid>
		<description><![CDATA[UPDATE: All chapter source files are up and available on the Downloads page .
TEMPORARY NOTE: We had an unfortunate incident when migrating the companion site from our staging server to the live server and lost everything. All the essential sections are now live, and we&#8217;ve begun recreating the posts. We hope to everything live soon.


No [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>UPDATE: All chapter source files are up and available on the <a href="/downloads/">Downloads</a> page .</p>
<p><em><strong>TEMPORARY NOTE</strong>: We had an unfortunate incident when migrating the companion site from our staging server to the live server and lost everything. All the essential sections are now live, and we&#8217;ve begun recreating the posts. We hope to everything live soon.</em></p>


<p>No related posts.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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